This is great for figuring out how many more hits to pull off before the zombie is truly dead, the undead love to get back up. The big change you’ll notice moving from Dying Light to Dying Light 2 is enemies have a health bar and a level indicator now. Even though there’s the option to fast travel, I never used it because of how much fun it is to just free-run and feel like a badass nailing all the steps. The architecture of the city is not only pleasant to look at but fun to jump and climb around. Not only is the map several times bigger than the first Dying Light, but there’s also enough variation of environments and obstacles that makes it great for free-running. Perfectly complementing the parkour mechanics is the city of Villedor. Later on in the game, we can even get access to Nightrunner Tools such as the Paraglider and Grappling Hook, the former basically makes you feel like playing first-person Spider-Man. Every leap, every climb, every roll feels fast and impactful, making it a blast. The first Dying Light had amazing parkour, but somehow, the devs at Techland have managed to make it even better! It feels polished, smooth and fluid, especially because you can learn more parkour skills and tie them together in a string of dynamic manoeuvres. The parkour is hands-down the best part about Dying Light 2 and also happens to be my favourite part to review. Sure, the story wasn’t amazing, but you know what is? The parkour. Sometimes, it’s decently captivating and grabs your attention. While there are tonnes of side quests and replayability, the writing feels average. One minute you have to decide which faction rises and falls, then in the next, you’re helping a talking chicken who wants to conquer the world. While Aiden is a pretty solid protagonist, the shift in tone between many of the main quests and side quests felt too jarring. It didn’t really resonate with me emotionally or made me feel invested the same way Resident Evil Village did, even though that zombie game was a lot wackier and more over the top. Despite the branching decisions and multiple endings, Dying Light 2‘s story ultimately feels rather mediocre and predictable. Aiden will be forced to pick sides, choose who to help and who to sacrifice. There are a lot of different choices to be made in regards to the story and factions that come with their own consequences. In order to find his sister, he is thrust into a conflict between various factions fighting for control of the city.Ī big focus of the story is decision-making. He ventures into the city of Villedor, one of the last few remaining human settlements. Discuss on our Facebook page, HERE.Follow Dying Light 2, players assume the role of Aiden Caldwell who’s looking for his long lost sister, Mia. ![]()
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